AI Insights · Timothy · September 2024
Top Boxing Games Performance in Chile Q3 2024
Discover the performance trends of the top 5 boxing games on a unified platform in Chile during Q3 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the top 5 boxing games in Chile on a unified platform showed varied performance in terms of downloads, revenue, and weekly active users. According to data from Sensor Tower, these insights provide a glimpse into the preferences of Chilean mobile gamers.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a fluctuating revenue pattern, peaking at around $50K in both late July and mid-September. Downloads experienced an upward trajectory, with a notable increase in mid-September reaching approximately 5.1K. Weekly active users also rose, particularly in mid-September, climbing to about 10.9K.
Real Boxing 2, published by Vivid Games S.A., maintained steady revenue, with a peak of $51K in early July. Downloads saw a significant spike in mid-July, reaching roughly 4.4K, while weekly active users mirrored this trend, peaking at around 6.5K during the same period.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had modest revenue, with a peak of $13K in early September. Downloads showed a slight increase in mid-July, hitting approximately 3.3K, and weekly active users followed a similar pattern, peaking at about 4.2K.
Punchy Race: Run & Fight Game recorded no revenue during the quarter. Downloads peaked at around 2.5K in late July, while weekly active users reached their highest at approximately 7.1K during the same period.
Arm Wrestling Master from GOODROID, Inc. also saw no revenue. Downloads were highest at about 2K in mid-September, with weekly active users peaking at approximately 9K during the same time frame.
These insights into the performance of boxing games in Chile highlight the diverse preferences and engagement levels of users. For more detailed analytics and insights, visit Sensor Tower.